WE HAVE 74 CATEGORIES
HAVE BEEN DOWNLOADED 22,723 TIMES.
FS2002/FS2004 Vought A-7D Corsair II. D-Type is a production type for USAF and ANG (National Guard). The TISL laser instruction device was installed under the intake. Moreover, it differs from the navy's machine, and it has the fuel receiving mouth in the upper part of the main wing root. By Kazunori Ito.
FS2002/FS2004 Lockheed A-12 Black Bird. The Lockheed A12 was designed in the late 1950s for the CIA as a follow-on to the U-2 under a program codename "Oxcart". The aircraft first flew from Groom Lake on 26 April 1962 piloted by Lou Schalk. The aircraft was designed to directly overfly a target, as opposed to 'standing-off' a target and taking oblique photographs. A variety of different cameras could be carried in the 'Q' bay immediately behind the pilot. A variety of ECM packages were carried in the chine bays. The A-12 Blackbird remains the fastest, highest flying plane ever built and achieved a speed of Mach 3.35 and a height of 95,000 feet. By Kazunori Ito.
FS2002/FS2004 Bell Eagle Eye UAV. The Bell Eagle Eye is a tiltrotor unmanned aerial vehicle which will enter service in the U.S. Coast Guard as part of Project Deepwater. It may also enter service with the U.S. Navy and U.S. Marine Corps. Two kinds of paint examples (Coast Guard and Navy / Marines) are included. By Kazunori Ito.
FS2002/FS2004 E.S.W.A.T. Transporter. Science Fiction Animation Plastic Model Series No.20. This plane is based on Japenese animation movie 'Apple Seed'. It is a VTOL aircraft to transport the E.S.W.A.T. members. This is equipped with both the turboprop and the jet. By Kazunori Ito.
FS2002/FS2004 USAF F-86E Sabre. North American F-86E Sabre single seat all-weather jet interceptor. "Temptation" was an F-86E flown by Lt. Donald McLean with the 334th FIS at Kimpo, Korea, 1952. By J.R. Lucariny.
FS2004 RNLAF Lockheed F-104 Starfighter, serials D-8013 and D-8022. On 12 December 1962 these two aircraft were the first F-104G's to be delivered to the RNLAF. Flown by (then) air force captains Okkerman and Jansen, these two 104's flew from Schiphol, around the IJsselmeer and then to Twente AB where they were used as ground crew training material. Original aircraft by Captainsim. RNLAF depictions by Marcel Hendrikse.
FS2004 RNLAF Lockheed TF-104 Starfighter, serial D-5811. From 1966 to 1969, 306 squadron, the RNLAF's only recon squadron, had the D-5811 in its inventory in order to convert more pilots to the F-104 and into 306 squadron service. Later on, the 5811 went to a conversion unit within the RNLAF. Original aircraft by CaptainSim. RNLAF depictions by Marcel Hendrikse.
FS2002/FS2004 JASDF F-104J StarFighter. The F-104J was used in the Japan Air Self Defense Force until 1986. Two models and three examples of painting are included in this file. 1. 204Sq #631 aircraft gray paint with wing edge tank. 2. 204Sq #637 black paint with wing edge tank. 3. 203Sq #682 camouflage paint without wing edge tank. The gauge is not included in this file. Each one, please prepare the gauge (panel) for F-104 separately. By Kazunori Ito.
FS2002/FS2004 Lockheed M-21/D-21 mother and daughter. It is off-the-beaten-path that development and the examination of the D-21 scout drone were done in a series of Blackbird programs. It was the A-12 of the U.S. Air Force becoming the launching platform of the drone. Two airframes (serial number 60-6940 and 60-6941) were given the repair that is necessary for this duty, and it came to be called M-21. The flight of the combination of the M21 mother machine and the D21 drone that was called "mother and daughter" was advanced up to an important stage of separating the D-21. However, this plan was canceled because it had suffered a large number of casualties at the same time as losing the airframe due to the accident when the separation was examined. Moreover, though the experiment of the D-21 drone was continued afterwards, everything was discontinued along with the disposition of SR-71. Panel is not included. By Kazunori Ito.
FS2002/FS2004 BAe Harrier GR.7. The Harrier GR7 is a single seat, multi-role combat aircraft that is capable of operating in extreme environments and from a wide selection of locations, including deployed air bases and aircraft carriers. The unique feature about the Harrier is its ability to vector its Pegasus engine thrust. This vectored thrust enables it to operate from short landing surfaces and to take off and land vertically. This model was made for reproduction of a lot of movable parts and making of shape to stick to even detail. The panel is not included in this file. By Kazunori Ito.
FS2002/FS2004 McDonnell F-101B/C/RF-101C VooDoo. The F-101 "Voodoo" was designed by McDonnell Aircraft Corporation as an all weather fighter interceptor for the USAF. The prototype first flew on March 27, 1957, and was fitted with the MG-13 fire control system with automatic search and track mode. Intended originally as a long-range escort fighter for the Strategic Air Command. It was no longer needed in this role when the B-36 bomber was replaced by the B-52. Accordingly, the F-101A was adapted for multi-purpose interceptor/fighter-bomber duties and subsequently was delivered to the Tactical Air Command. The all missile armament was carried internally, and included the Falcon air-to-air missile and Genie nuclear warhead missile. It was an F-101B that flew the USAF's first supersonic radar intercept on June 9, 1958. This aircraft is made by FSDS V2. Full moving parts such as opening of the canopy and drag chutes etc. are contained. The panel and the gauges are not included in this file. by Kazunori Ito.
FS2002/FS2004 North American F-100D Super Sabre. Developed as a follow-on to the F-86 Sabre used in the Korean Conflict, the F-100 was the world's first production airplane capable of flying faster than the speed of sound in level flight (760 mph). Of the 2294 F-100's built before production ended in 1959, 1274 were -D's, more than all the other series combined. Its features included the first autopilot designed for a supersonic jet and a low-altitude bombing system. A special panel for F100 is included in this file. By Kazunori Ito.
FS2002/FS2004 McDonnell Douglas F-4E Phantom II (latter term type). The nose vulcan and the slot of the horizontal tail that is the feature of Type E is reproduced. Moreover, the leading edge slat of the main wing that is the feature of the production type of latter term is included. A new special panel is attached to this file. By Kazunori Ito.
FS2004 SNCASE 5000 / 5003 Baroudeur. A French fighter bomber of the early fifties. The SNCASE (Societe Nationale de Construction Aeronautique du Sud-Est) Baroudeur made its first flight on August 1st 1953. The main particularity of this aircraft was the absence of landing gear, resulting in a significant weight saving and the ability to dispense with obligatory concrete runways. The aircraft took off using a separate carriage and had retractable skids for landing. These skids even allow the plane to take-off autonomously from snow or ice-covered strips. Two SE 5000 prototypes and three SE 5003 preproduction machines were built. Unfortunately, the Baroudeur was an unsuccessful contender in the NATO contest for a light strike aircraft in 1957, and the story stopped there. The model has full moving parts and includes a generic old fighter 2D panel compatible with FS2004 and FSX. No VC. Designed by Patrice Grange.
FS2002/FS2004 SAAB JA37 Viggen. This aircraft is an interception and ground offensive fighter of the Swedish air force. This model did the upgrade for FS2004 to the airframe for FS2000. The reflection of the airframe, the opening and shutting of the canopy and the movement of the wheel etc. were added. The panel is not included. By Kazunori Ito.
FS2004 Atlas Impala MkI & MkII. A collection of the licence-built Aermacchi MB-326 type aircraft that served in the South African Air Force. Includes both jet trainer and light attack versions. Features a virtual cockpit, custom panel, dynamic shine, full animations, revised flight dynamics and liveries from 8 Squadron, 85AFS, Silver Falcons and "Gannet". By Bjorn Buchner.
FS2004 Chilean Air Force Embraer KC-390 (fictional paint). This is a medium-sized transport aircraft, powered by two thrust reaction engines of 75.6 to 98 kN (17,000 - 22,000 pounds). This version is powered by 2xcfm565b6. It is the largest aircraft that the Embraer company has manufactured to date, being able to transport up to 21 tons of cargo, including armored vehicles. It is similar in size to the C-130J Super Hercules, which has a load capacity of 19 tons. Full model by JR Lucariny, painting by Raul Aguilera B.
FS2004 Army Of Chile Embraer EKC390. A medium-sized transport aircraft similar to C130J. It has a cargo capacity of 21 tons. It is powered by two reaction engines and is the largest aircraft the company has manufactured to date. Model by JR Lucariny. Complete model and painting by Raul Aguilera B.
FS2004 Army Of Chile Casa C-235-100. Basically a twin-engine turboprop airliner that occupies the segment between light freighters. This plane is occupied by the Chilean Army Air Brigade in La Ciudad de Rancagua. Full original model FDE By J.E. Narcizo and RanchoJEN team, textures by Raul Aguilera B.
FS2004 The Cessna A-37 Dragonfly FACH (Air Force Of Chile). It is an American light attack aircraft developed from the basic trainer T-37 Tweet in the 1960s and 1970s. The Dragonfly had an interesting role during the Vietnam War. The Chilean air force operated about 44 A-37 until mid-2000, when they were replaced by F-16 material. Full model and paint kit by Pascal Suls. Paint kit and textures by Pascal Suls and Dan Bourque. FDE by Michael MacIntyre. Repaint by Raul Aguilera Bustamante.
FS2004 Addictive Trident 3B. Repaint of what the Trident may have looked like if it had entered RAF service just as the VC-10 had done. Textures only. By Stefan Patrick.
FS2004 Boeing KC-707 Eagle. A tanker aircraft derived from the Boeing 707 of the Chilean Air Force, belongs to the Aviation Group No. 10. The delivery of the airplane called eagle was made on July 31, 1996 at ENAER units. This device is painted with a gray wrap around scheme of air superiority. It was installed two pods of leading toecaps provided by the company IAI (Sargent Fletcher URS 34,000 model built under license), receiving at the same time a modern navigation system composed of an inertial center and a GPS. It was retired in 2012. Repaint by Raul Aguilera B.
FS2004 FACH Boeing C-17 Globemaster III (fictional Fach model). The C17 is a long-range heavy military transport aircraft developed by McDonnell Douglas between the 1980s and 1990s for the United States Air Force (USAF), currently being manufactured by Boeing Integrated Defense Systems due to the merger of the two companies. Full model, repainted for FACH by Raul Aguilera B.
FS2004 Boeing EC-707 Condor. An aircraft of the Chilean Air Force and belongs to Aviation Group No. 10. It is the retrofitting of a Boeing 707 converted into an early warning and airborne control aircraft, whose modifications were made by the IAI. This aircraft arrived in Chile in May 1995, with the main mission of maintaining air control of the combat zone, with ELINT (Electronic Intelligence) and COMINT (Communications Intelligence) capability, which allows the Air Force to capture signals and communications enemies for strategic uses. Complete model reconditioned by Raul Aguilera B.
FS2004 FACH Lockheed Martin C-130J - 30 Super Hercules (fictional for FACH). The C-130J Super Hercules is the most recent version of the C-130 Hercules and the only one that continues in production. Externally it is similar to the classic Hercules in its overall appearance, however the J model is a very different aircraft. These differences include new Rolls-Royce AE 2100 turboprop engines with 6-blade composite scimitar propellers, digital avionics and a head-up display (HUD) for each pilot, and require less crew (two pilots and a cargo chief , without the need for a navigator or flight engineer). These changes have improved their performance. By Raul Aguilera Bustamante.
Flight Sim News
PMDG 737 NGX-U Edition Update announced from FS2CrewPMDG 737 NGX-U drivers please note that FS2Crew has just released its NGX-U Edition. FS2Crew has been developing flight crew simulations and other other flight simulator products for over ten years. Making a custom version for each aircraft is the only way to achieve the level of detail and...
Microsoft Flight Simulator FS2020 12/05/19 Development Update"Hopefully that helps us in getting our voices heard more." - User Reddit/R/Flightsim We hear you. Tech Alpha 2 Timeline Update We are getting close to wrapping up recruiting for Tech Alpha 2. If you would like to be considered for participation, please make sure to do so ASAP! Click the Tech...
Aerofly FS2020 Announced For Mobile DevicesComing soon to a sky near you! Introducing Aerofly FS2020 for mobile devices! We are preparing something special for our wonderful mobile fans! So what are we preparing? How about a new mobile version of Aerofly. That's right, we will be releasing Aerofly FS2020 for your mobile devices soon. In...
wizzsim.com Announces Prepar3D Downloads sectionAs we continue to grow wizzsim.com we have had concerns from members that as our database grows with both Flight Simulator X (FSX) and Prepar3D it would be harder to find downloads within the database. So we have listened and what we have came up with is to continue adding P3D to the FSX Section only...
P3D and X-Plane - Orbx Announces Tacoma NarrowsThe City of Destiny awaits - KTIW Tacoma Narrows for P3Dv4 / XP11. This is the exciting debut airport from our new UK in-house team of young developers, with many of them recent graduates from various universities in Great Britain and Europe. Be sure to check out the impressively designed 3D...
Just Flight Traffic Global Releases Update for X-PlaneTraffic Global (XP11) Changelog v1.0.8734 Add landing lights to all models. Fix some visibility rules for other lights. Add taxi lights and orient nav lights correctly. Fix a timing-related problem making certain aircraft skip taxying on initial startup. Fix "Loading airports 0%" when scenery for...
Microsoft Flight Simulator 2020, FS2020 - November 21 Update"FORE!" SDK Update The team is making good progress on the SDK development. While still in the early stages, the plan is to provide an initial version of the SDK to the 3rd party developer community before the end of the year. Our goal has been to involve 3rd parties early in the development...
navigraph 2019 Flight Sim Community SurveyDuring 20th of November to 2nd of December 2019 Navigraph is conducting a FlightSim Community Survey together with several major add-on developers and organizations within the flight simulation community. The survey, the largest of its kind, aims to gauge the prevailing flight simulation trends...
Airworthy Designs Moves To Microsoft Flight Simulator 2020 (FS2020)Due to MSFS being announced recently we will be moving production entirely to this new platform. The new simulator from Microsoft seems to be the next big thing and starting a year long development cycle for X-Plane it just does not make sense... That being said with what Microsoft has shown us it...
New FSX Beta Now Available On SteamWe've released a new beta branch for FSX:SE that will help us gain valuable new telemetry data that will help us in the development of the new Microsoft Flight Simulator. If you are interested in assisting us with this process, please follow the link below, select the branch labeled fsx-beta -...