FSX Cessna 337 Skymaster. Mike Stone's C337 converted and textured for use with FSX by Duane Tarbox.
FSX Extra 300 Prop. An alternative propeller texture for the default Extra 300S. Tested with SP2. By Bob Rivera.
FSX Rutan 61 Long EZ, in fictional racing scheme 'Red 61'. This repaint requires the Alphasim Long Ez. Repaint by Andy Nott of AGN Textures.
FSX SP-2 Acceleration Piper Super Cub. A repaint of Flight Replica's Piper Super Cub "Joe's Bush Services" for the tundra version. Textures only. By Josef Lows.
FSX Extra 300s For FSX DTT. This is a repaint of the default Extra 300S for a new demo team. By Dylan Lundberg.
FSX Custom Shop ARX-5 Sauber F1 Scheme. This is a custom shop "ripped" repaint of the Aeroworks ARX-5X in a Sauber F1 theme. It is based off the Sauber C32 race car from the 2013 Formula One season. Requires version 2.1 of the ARX-5X. Original aircraft and repaint by Jason L. Terry.
FSX Aeronca Chief. Aeronca developed the Chief in 1945 as a side-by-side version of the Champ. It was an immediate success because of its docile flying habits. This is a native FSX project compiled with Xtomdl SP-2. It has the usual animations, .dds textures, some minor bump mapping and reflective glass. The VC has animated controls and working instruments. By Paul Clawson.
FSX Cessna 404 Titan v2.1. In July 1975 Cessna announced it was developing a new piston twin suitable for airline, freight and corporate work, capable of taking off with a 1560 kg (3500 lb) payload from a 770 m (2530 foot) strip, similar in concept to the successful 402, but larger overall. The resulting aircraft was the Model 404 Titan, Cessna's largest piston engined twin developed thus far. It shares the same basic fuselage as the turbine powered 441 Conquest which was developed concurrently, but differs in having geared 280 kW (375h p) piston engines and it is unpressurised. This model was originally for FS9, updated for FSX. By John B. Loney, Jr.
FS2004/FSX Cessna 120. This FSDSv3 project depicts a 1946 Cessna 120, specifically N2098V, in which the designer soloed in 1948. It is a "best effort" to make it look as it did in 1948. It displays and flies equally well in FS2004 and FSX. By Paul Clawson.
FS2004/FSX Subsonex2 experimental twin engine single seat light jet, with a simple 3D panel. By Chuck Dome. Public Domain.
FS2004/FSX Mong Racer 2. In the mid 1960s, a biplane class was added to the Reno Air Races. The Mong Sport met the basic qualifications, and has been extensively modified over the years by builders to be used as a biplane racer. The Mongster won the 1968 Biplane class of the Reno National Championship. Long Gone Mong won in 1987 and 1989. Gmax model by A.F. Scrub.
FSX Aerobat Project Aircraft. This is RanchoJEN's Cessna 150 model updated for Flight Simulator X. Aircraft updated to Cessna 152 Aerobat specs. This is a blank texture bmp, a starting point for any Cessna 152 Aerobat project. Package includes a new 2D and VC using default gauges. Model by J.E. Narcizo. Textures and panel by Mark Rooks of RDG Aircraft.
FS2004/FSX Piper Lance II PA-32RT-300. The Piper Lance II is a six seat single engine aircraft with a 300 HP engine and retractable landing gear. Gmax model with a detailed interior and the usual animations, opening doors, etc. No VC; uses default Mooney Bravo 2D panel. Model and master textures by Paul Craig.
FSX Piper PA28 TT. A repaint of Hauke Keitel's Piper PA28-201. The aircraft is painted in a two tone reflective finish. and included an added alpha channel to create some chrome accent parts (prop). Textures By Mark Rooks.
FSX Aviat Pitts S-1T. Bye bye "B", wellcome S-1T! New wings, inside and out, sporting balanced ailerons that have no spades, but more importantly, "constant speed ailerons", meaning that the rate of roll in the S-1T is essentially as fast at 100 mph as it is at 200 mph. The rate of roll is 300+ degrees per second. Stick centering is world class, and hammering out precision point rolls at any speed is a piece of cake. All those things makes S-1T a unlimited class aerobatic airplane. This FSDS design includes full moving parts, virtual cockpit with transparent canopy as well as a instrument panel. Designed by Mikko Maliniemi. Repainted by Matthew Hull.