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A Swift response to the virus...

We know people are going to be doing it tough over the next few months so we thought we might help ease the pain in a small way.

Today, we are making the Globe Swift GC-1A totally and permanently, FREE.

Obviously, being free, there are no country restrictions so you can download directly from our web site. You can download from our vendors too but we are awaiting responses from some. So if you do go through your usual vendor and get a price showing on the Swift, just go to:


This is the full retail product with nothing missing.

Enjoy, have fun and stay healthy.

Aeroplane Heaven

Rolling Cumulus has joined the list of companies offering something free to help occupy you while staying at home. Rolling Cumulus of course specializes in unusual flying missions and that's just what is on offer, "Mayday - 5 Missions Into Danger", as well as a separate set of twelve great weather themes.

Visit Rolling Cumulus to take advantage of this free offer.

Rolling Cumulus Web Site


It is time for DirectX to evolve once again.

From the team that has brought PC and Console gamers the latest in graphics innovation for nearly 25 years, we are beyond pleased to bring gamers DirectX 12 Ultimate, the culmination of the best graphics technology we've ever introduced in an unprecedented alignment between PC and Xbox Series X.

When gamers purchase PC graphics hardware with the DX12 Ultimate logo or an Xbox Series X, they can do so with the confidence that their hardware is guaranteed to support ALL next generation graphics hardware features, including DirectX Raytracing, Variable Rate Shading, Mesh Shaders and Sampler Feedback. This mark of quality ensures stellar “future-proof” feature support for next generation games!

Ultimate Graphics Innovation

Microsoft’s Game Stack exists to bring developers the tools they need to create bold, immersive game experiences, and DX12 Ultimate is the ideal tool to amplify gaming graphics. DX12 Ultimate is the result of continual investment in the DirectX 12 platform made over the last five years to ensure that Xbox and Windows 10 remain at the very pinnacle of graphics technology. To further empower game developers to create games with stunning visuals, we enhanced features that are already beginning to transform gaming such as DirectX Raytracing and Variable Rate Shading, and have added new major features such as Mesh Shaders and Sampler Feedback.

Together, these features represent many years of innovation from Microsoft and our partners in the hardware industry. DX12 Ultimate brings them all together in one common bundle, providing developers with a single key to unlock next generation graphics on PC and Xbox Series X.

Of course, even the most powerful features are of limited use without the tools necessary to fully exploit them, so we are pleased to announce that our industry-leading PIX graphics optimization tool and our open-source HLSL compiler will provide game developers with the ability to squeeze every last drop of performance out of an entire ecosystem of DX12 Ultimate hardware.

An Additive Benefit

DirectX12 Ultimate is fundamentally an additive initiative that provides gamers with assurance that their hardware meets the highest bar for feature support in next-generation games.

It is very important to note that DX12 Ultimate will not impact game compatibility with existing hardware which does not support the entire breath of DX12 Ultimate features. In fact, next-generation games which use DX12 Ultimate features will continue to run on non-DX12 Ultimate hardware. Though such hardware won’t provide the visual benefits of the new features, it can still provide a very compelling gaming experience on next generation games, depending on the specifics of the hardware.

The PC ecosystem encompasses a broad variety of hardware and DX12 Ultimate makes that ecosystem strictly better with no adverse effect on hardware which does not support DX12 Ultimate!

Amplifying a Virtuous Cycle

As any gamer would attest, there are few higher virtues than the appreciation of a well-crafted and beautiful game. DX12 Ultimate creates unprecedented opportunities for the entire gaming ecosystem, creating a self-reinforcing virtuous cycle that results in better gaming experiences!

The cycle below describes the general graphics improvement process in games that has occurred for many years. As new hardware (or a new console generation) slowly reaches market saturation, the number of addressable sockets with next-generation capable graphics features increases. As the number of sockets with these features increases, the number of game studios willing to adopt the new features likewise increases, until finally, market saturation of hardware occurs, and most game studios adopt the features.

By unifying the graphics platform across PC and Xbox Series X, DX12 Ultimate serves as a force multiplier for the entire gaming ecosystem. No longer do the cycles operate independently! Instead, they now combine synergistically: when Xbox Series X releases, there will already be many millions of DX12 Ultimate PC graphics cards in the world with the same feature set, catalyzing a rapid adoption of new features, and when Xbox Series X brings a wave of new console gamers, PC will likewise benefit from this vast surge of new DX12 Ultimate capable hardware!

The result? An adrenaline shot to new feature adoption, groundbreaking graphics in the hands of gamers more quickly than ever before!


Skyline Simulations has provided some new work-in-progress screen shots of their upcoming scenery for LXGB Gibraltar International Airport for X-Plane and Prepar3D. 





It is with immense pride that we stand with our community during this very challenging time. We continue to prioritize the health and well-being of our team, friends and families. We do so with an unwavering commitment to remain connected to the community as we continue to develop the next iteration of Microsoft Flight Simulator. Your feedback, support, and encouragement continues to be an invaluable inspiration to the team.

With guidance from our leadership, we have taken steps to establish remote work spaces that will minimize impact on our development efforts. We have prioritized team focus on key deliverables core to completing the project, while pausing work on deliverables that are not. In the near term work will be focused on delivering an updated Alpha build, followed by assessing our Alpha participation. Once we've completed that process, we will turn our focus back to other deliverables we have in the pipeline (e.g. Feature Discovery Series Episodes, DR Roadmap Updates, Partnership Series updates, etc.). This is a temporary measure, we will continue to monitor the situation while providing frequent updates to the community.

For now, expect that many of the deliverables we've been working on will be delayed by a few weeks while we get the team working at optimal efficiency remotely.

In moments like this we are mindful of the importance of taking care of those that take care of us. From all of us, to all of you, we wish you good health and safety.

We are all in this together.



The following deliverables have been postponed and the team will provide an update during the next update.

  • POSTPONED - EPISODE 8 (Multiplayer) will be released.
  • POSTPONED - DR roadmap preview for April/May will be released. (potentially delayed)
  • POSTPONED - EPISODE 7 (IFR) will be released.
  • POSTPONED - Partnership Series update will be released.
  • POSTPONED - Feedback Snapshot update.

Alpha Build Update

The team is currently focusing on releasing an updated Alpha build which we are planning to release next week.

Build notes for the upcoming Alpha update:


We've added Groups to multiplayer, and while still early in development you should be able to Add Friends and find them on the world map, and click to join them.

We've added Training Missions for those who are new to Flight Simulator. These missions will take you through the Basic Controls, Attitudes and Instruments, and Take-off, Level flight and Landing.

The Cessna 152 has been added and is now cleared for takeoff.

We've added Live Events which are time-limited activities that we plan to switch out with different events frequently.

Peripherals Support has been improved, and more devices added. Please note that due to these changes, previous mappings from the Alpha will no longer work with the current Alpha.

We are hard at work prepping the airliners for release in the next Alpha update!

New Content

  • Training missions
  • Cessna 152
  • Sedona Landing Challenge

Plane Specific Updates

  • Cessna 172 Skyhawk (G1000) has been improved for flight controls and instruments
  • DA40 TDI instrumentation improvements
  • DA62 has improved pilot controls
  • DA62 instrumentation improvements
  • Beechcraft Bonanza G36 issues glass cockpits improvements
  • TBM 930 flight controls improved
  • TBM 930 instrumentation improved
  • TBM 930 animations have been updated

Alpha Invitations

There have been a number of discussions in the community regarding Alpha build access recently. We are continuing to discuss our current participation strategy and will finalize any changes/communicate to the community, once we release the updated Alpha build. Our current top 3 tasks regarding Alpha participation are as follows:

  • Ensure that everyone that received an acceptance email has access to the Alpha.
  • Ensure that those that registered early for pre-release build testing, have access to the Alpha.
  • Assess Alpha participation options for adding more people as quickly as possible.


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