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EuroAirport Basel Mulhouse Freiburg represents an airport bordering three countries in Europe: France, Switzerland and Germany. Made from the ground up for Prepar3D V4, in full PBR, to achieve the most realistic looking representation of this airport to date.

Features

  • A true fully native scenery, designed from the ground up for Prepar3D v4.
  • Designed for PBR, with advanced materials and shaders.
  • Complete Dynamic Lighting, optimized for speed. Two levels of complexity controlled by the in-game YouControl menu.
  • Completely made using the P3D4 SDK.
  • Highly detailed SODE Jetways.
  • GSX Level 2 free to use at this airport.
  • Complete GSX Level 2 integration, including custom Pushback routes on each parking.
  • Animated passengers inside the terminal, visible from the cockpit. Can be optionally disabled.
  • Many animated custom ground vehicles.
  • Fully 3d taxiways lighting.
  • High resolution building textures.
  • Complete four season textures, with ice/snow effects in Winter.

Source

 

Lockheed Martin, P3D, Prepar3D, basel, EuroAirport, Mulhouse, Freiburg, Airport, Scenery, fsdt,