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Message?

As you know Wizzsim has not been updated for a while.

 

Basically I am getting married which has caused a great deal of stress for both myself and my partner, lets just put it this way it can only happen to us everything that can go wrong has and when I mean everything I mean our wedding planner, our cake maker, the venue, our DJ have all let us down, half the guest's cant come even though we gave a year in advanced notice. We now have just over a month too fix and sort out our wedding from complete disaster. 

 

Getting Married is stressful enough but when everything goes wrong so near to the wedding the stress is almost unbearable

 

Wizzsim will be updated in due cause but I wanted to explain why and now you know.

X-Crafts previews E-Jets for X-Plane 11

X-Crafts previews E-Jets for X-Plane 11

X-Crafts has released a preview video on there upcoming EJets for X-Plane on the X-Crafts youtube channel. X-Craft goes over the procedure to start the plane from cold as well the procedure to take-off. The video shows...
AOA Simulations Update on T-6A for X-Plane

AOA Simulations Update on T-6A for X-Plane

So AOA Simulations has just released a update about there T-6A addon for X-Plane which is on there facebook page.  AOA Simulation states "First day of summer is here! Yippee!!! Finally there is some sun in western...
ToLiss Announces Update To A340-600

ToLiss Announces Update To A340-600

ToLiss has announced the changelog for their Airbus A340-600 and a chart showing plans for adapting their aircraft to X-Plane 12. A340-600 Change Log Here is the A340-600 change log so that you know what you can look...
Boundless Announces Stansted V2.0 for XP11

Boundless Announces Stansted V2.0 for XP11

XP11 developer Boundless has announced on Facebook that their flagship rendition of London Stansted Airport is being updated to version 2.0. Despite the absence of a changelog, Boundless has confirmed that Stansted...
FlightFactor Shares X-Plane Dev Update

FlightFactor Shares X-Plane Dev Update

FlightFactor has taken to the X-Plane.org Forum today to share a 'comprehensive' development update covering two of their in-development aircraft as well as four other products which have already been released. The...
X-Rotors Releases AW139 v4.01 for X-Plane

X-Rotors Releases AW139 v4.01 for X-Plane

X-Rotors has just announced that v4.01 for their AW139 helicopter for X-Plane has been released. The update is a major one with a lengthy changelog. Improved model, fuseleage and interiors have being ported to Blender and...
X-Rotors AW109 v1.08 Preview Video XP

X-Rotors AW109 v1.08 Preview Video XP

Aircraft developer X-Rotors continues to improve their AW109 helicopter for X-Plane. The upcoming v1.08 will have improved rotor animation, as demonstrated in this just released video.   About The X-Rotors AW109 The new AW109...
X-Plane 12 3D Water Showcased

X-Plane 12 3D Water Showcased

Back in March (read about it here) the X-Plane team announced that the water in X-Plane 12 will be 3D, making it look more real, and it would also interact with the flight model, making floatplane operations more...
VSKYLABS 'Test-Pilot': F-19 WIP Screen Shots

VSKYLABS 'Test-Pilot': F-19 WIP Screen Shots

In today's post, we will be focusing mostly on the F-19 engines: The original late 80's Testors F-19 Stealth Fighter concept aircraft was deeply analyzed by VSKYLABS Aerospace Simulation experts, and was re-constructed bottom up,...
Magknight 787 Aviator's Edition v1.8.0

Magknight 787 Aviator's Edition v1.8.0

Changelog v1.8.0 Added the 787-8 New 787-8, with: EFB performance calculations New flightmodel New GE3 engines including independent mapping Updated FMOD soundpack Added new CDU pages Added NAV RAD and POS INIT/REF CDU...
X-Plane 12 Dev Update

X-Plane 12 Dev Update

Status Update Our next milestone is the Early Access release of X-Plane 12. As we get closer to this public stage, we wanted to share a quick look into where we are in the development process, what’s being worked on...
Skyline Simulations Releases KAST Astoria For X-Plane

Skyline Simulations Releases KAST Astoria For X-Plane

Our X-Plane pilots can start their engines and fly across Oregon with our newly created beauty, KAST - Astoria Regional Airport! The airport is available and includes the lighthouse, Astoria Column and Megler Bridge. Now...
VSKYLABS Officially Announces F-19 Project For XP12

VSKYLABS Officially Announces F-19 Project For XP12

oming soon for X-Plane by Laminar Research (developed exclusively for upcoming X-Plane 12). The VSKYLABS 'Test-Pilot': F-19 project is a fusion of *fiction* and *science*...where the main development goal was to create a...
Boundless Releases Dublin For X-Plane

Boundless Releases Dublin For X-Plane

Welcome to Dublin! As the largest airport in Ireland, 12th busiest in Europe, as well as being the base of Aer Lingus and Ryanair, there's a lot to explore! This is our largest XP11 project to date, but just because...
VSKYLABS Updates X-Plane 12 Plans And Starts Sale

VSKYLABS Updates X-Plane 12 Plans And Starts Sale

While it only looks somewhat quiet here...a widespread VSKYLABS development effort for X-Plane by Laminar Research is pushing in, divided to three "arrow-heads": The first is developing all existing VSKYLABS (X-Plane 11)...
Results 1 - 15 of 55

Random News

  • MSFS 2020 May 20th, 2021 Dev Update

    Our team is finalizing Sim Update IV and is set to release next week! Thank you again to those involved in the flighting group who have helped test this update. Don't forget, the next Dev Q&A on Twitch is on Wednesday, May 26th at 10:30 am PDT! SDK Update General We fixed CG calculation when in menu by including the anti-detonation system masses for piston engines. Documentation We made some improvements to the FX Editor, including non-uniform scales, and the Divide and Substract nodes. We also support normal map on particle shaders. On the Scenery Editor, we now sort & display objects per package, and we sort world scripts per package. We also fixed missing taxiway signs on high altitude airports. Dev Mode We fixed an issue on SaveFlight when no title is specified. Source
  • 29Palms Scenery Design Previews Mykonos For MSFS

    Fresh previews of EDDN - Nuremberg and LGMK - Mykonos for Microsoft Flight Simulator! Both projects are nearing completion and EDDN has already entered the beta testing phase. EDDN is a collaboration with Captain7 and LimeSim bringing you the most detailed rendition of EDDN to date to your simulator! It also features many custom animations and vehicle traffic which is rarely seen in sceneries for MSFS. The promised update for LGMK - Mykonos is also on final, featuring the new terminal, fire station and re-worked car park, as well as many fixes and improvements. Source
  • Xometry Design Victorville Released For MSFS

    Xometry Design is proud to present their first ever scenery for Microsoft Flight Simulator: The iconic Victorville - Southern California Logistics Airport! Get ready to fly to this 2,300-acre airfield located in the Southern California desert. Famously known for storing airliners from around the world, Victorville has become a crucial airfield for long-term storage in the aviation industry. During the beginning of the pandemic, Victorville was storing over 500 aircraft from airlines such as Qantas, British Airways, Qatar Airways, Southwest, Delta, and many more. Their talented MSFS developers created this unique conversion of the probably best-known aircraft boneyard in the world. There is a lot to discover! Features Detailed buildings High resolution ground textures Realistic wear, tar, cracks and stains Over 150 accurately placed static aircraft and custom objects Aircraft wrecks and disassembled aircraft parts Accurately placed, realistic vegetation (3D grass, bushes and trees) Source
  • Aerosoft Previews Lido di Venezia Airfield MSFS

    One of the next locations you will be able to visit in the Microsoft Flight Simulator in the future is the Lido di Venezia airfield. Here are some preview screen shots for you. Features Detailed rendition of the airfield LIPV Lido di Venezia Perfectly blended into photogrammetric city of Venice Fully custom modelling and texturing using PBR-effects throughout the entire airfield Clutter objects and 3D people to bring the airport to life Custom night lighting including runway and taxiway Custom static aircraft reflecting the real traffic at the airfield (randomized) Individual animations like weather dependent 3D people, animated sunvisors at tower and more Excessive performance optimization based on specifications by Microsoft Venice-Lido Airport is an aerodrome located 1.9 nm east of Venice, a city in the Veneto region in Italy. It is situated on the north end of the island of Lido di Venezia. The airport resides at an elevation of 13 feet (4 m) above mean sea level. It has one runway designated 05/23 with a grass surface measuring 994 by 45 metres (3,261 ft x 148 ft). In 2014 the airport was included in the list of the ten most beautiful in the world drawn up by the BBC by Jonathan Glancey. The airport, an example of perfectly preserved 1930s architecture, begun in 1926 and solemnly inaugurated on February 4, 1935, is the oldest commercial port in Italy. It is also artistic heritage of the Italian Republic. Given the great location, it was also the set of various memorable scenes of the historic TV series "Winds of War", 1983. Source
  • UK2000 Suspending Scenery Development For X-Plane 11

    We have taken the difficult decision to suspend scenery development for X-Plane 11 effective immediately. We know that many of our customers may be unhappy with this decision, but there is simply not enough time in the day to develop for four simulators (FSX, P3D, XP11 and MSFS), when UK2000 has only one developer. Who have their own real life commitments and family to focus on. We faced many issues developing for XP11, as the simulator itself was like nothing we have developed for before; FSX, P3D and MSFS all have the same backend infrastructure. MSFS promises to be the next major simulator, obviously it is not at this stage yet, but we feel it will be in the near future. So will be shifting our overall development focus to MSFS, P3D and FSX. This decision has not been easy, but it is a decision that we feel we must take as an scenery developer for the betterment of our staff and developer to continue thriving in the future. Our current X-Plane 11 sceneries will continue to be available to purchase on our web site, if any customers want to grab any of these sceneries.,/p> Sorry once again. Source
  • Pilot's Releases B314 For Prepar3Dv4.5 / P3Dv5

    Calling all Vintage Aircraft Aviators! Today marks a major milestone for PILOT'S and the B314 Development Team! PILOT'S, the well-known Austrian flightsim add-on developer and publisher, is pleased to announce that the long awaited aircraft add-on for P3Dv4.x and P3Dv5.x - "Boeing B314 - The Clipper" - has now been released and is immediately available at the PILOT'S Online Store. Known as the absolute quintessential flying boat, the majestic Boeing B314 Clipper is an unmistakable icon of the flying boat era. Foynes, Ireland, well-known for its claim to fame for being the birthplace of Irish coffee during this time, served as an aviation hub between North America and Europe, and with the highly anticipated B314 from PILOT'S, virtual pilots too can now recreate the many Atlantic crossings that made the fleet of Pan Am Clippers famous. Although none of the original 12 Clipper aircraft were preserved, the inspiration to create this PILOT'S study level representation of the B314 is to allow this majestic flying machine to yet again take to the skies, even if just to the virtual skies! I would like to thank all of you that have been eagerly awaiting the B314 for so very long for your unfaltering patience. To all of our loyal customers that took advantage of our internal release offer, thank you kindly for your invaluable feedback in these past weeks. The complexity of simulating the various B314 stations, and at the same time making them manageable by one virtual pilot, was no easy task. I think we have managed to find a great balance between simulation and workload, especially when it comes to accomplishing a complex exercise like starting the engines, which in the real B314 required at least three aviators working in close synchronicity. Please continue to keep your feedback flowing! We are also currently evaluating whether there is sufficient demand for having a B314 paint-kit made available, please let us know if this is of any interest to you. Keep flying and stay healthy in these very difficult times. Wishing you a great B314 experience, Stefan SchaeferSource This is the new official Trailer for PILOT'S Boeing B314 - The Clipper product for Prepar3D v5 and Prepar3D v4.5.  
  • LatinVFR - AREX Global Released For MSFS

    LatinVFR announces the release of AREX Global for MSFS 2020. This add-on replaces the stock/default ground service vehicles for the entire world on all airports and the airport vehicle traffic to fully enjoy a more realistic environment with vehicles common in each areas. This add-on replaces the stock/default ground service vehicles for the entire world on all airports and the airport vehicle traffic to fully enjoy a more realistic environment with vehicles common in each areas. The ground service vehicles have logos for the most important ground handling companies. The catering trucks also have for the most important companies. Replacement of ground services vehicles with customized and more realistic for the entire world. Customized sounds of the different engines and animation situations. All regions of the world in MSFS independently customized. Dozens of different and highly accurate configurations. Different logos for the companies that provide airport services. Realistic catering truck used in the regions, with the logos of the most important airport catering companies. Customized push back truck depicting regional companies. Customized and regional types of vehicle traffic, that make the airport environment more realistic and according to vehicles used in the region. Uses the default system of calling ground services, no external apps or files needed. No negative impact on performance. The country of New Zealand is not currently modified. Source  
  • Laminar Research Showcases Next Generation Forestry

    X-Plane Next Generation Forestry Preview. There was no mention as to whether this will be released as an update for X-Plane 11, or if it's going to be feature in X-Plane 12. What it does show though is some incredible tree detail, complete with seasons!     Sourcex-plane.com
  • Air Hauler 2 For X-Plane Updated to v3.0.0.8

    Changelog v3.0.0.8 Reselect last job after accepting (then you can do "fly now") Airport storage capacity limit expanded by factor of 10 Factories now need to be constructed in the same manner as Bases You can now insure personal aircraft New company - airport selection screen - alpha ordering fixed AH2 prevents blank or null Locati- fixed issue which prevented completion of constructed aircraft You can now change the cruise speed by right clicking in the fleet screen Added cruise speed to the fleet details section Fixed issue when creating a new company without selecting an airport Fixed issue with mission generation for smuggling missions destination VA aircraft now update their config (passenger/cargo) when being Booked In to the VA fleet Aircraft must be at a base (company, or VA) in-order for the configuration to be changed Being at a VA base now counts towards the repair discount for all aircraft Added the kneeboard briefing file to a tab on the flight monitoring window You can now disable some (not all) of the in Sim "tips/messages" regarding pax boarding/satisfaction Fixed issue with incorrect location/distance in the map view when doing an ad-hoc flight Fixed an issue with an incorrect mission destination for smuggling missions Fixed issue with the World Wide BBS job map not populating when in Nomad modon being saved to Fleet record fixed issue with "Cancel" not working when adding an excluded airport fixed issue with pax sector departure being reset to 00:00 when editing fixed issue with pax sector details UI not updating correctly Clicking on a path on the WW Job map now selects the job correctly WW job board button added to Cargo Jobs menu Fixed an issue which could cause double entries on pax flights Fixed an issue whereby the Map line style not being saved Fixed issue whereby VA pilots didn't show on the VA radar Fixed an issue preventing pax flights from flying at the correct time Sectors stay marked as "Completed" for longer to show that they were flown properly (Rather than immediately being reset to pending) Added "Details" button to review individual flight details (an option to clear down these entries will be added in due course) Fixed an issue where AH2 would report the aircraft at the wrong location when flying a pax sector yourself About Air Hauler 2 For X-Plane Air Hauler 2 puts you in complete control of your own freight and passenger company – take charge of operations both in the boardroom and in the cockpit. You can also "go global" and create your own Virtual Airline and recruit other AH2 pilots to fly for you with attractive payouts, or you can join another pilot's booming airline and fly for that alongside your own company.
  • Microsoft Flight Simulator: Famous Flyers #2 - Available Now

    Available now! The Microsoft Flight Simulator team is excited to announce the latest release in the Famous Flyers series of aircraft - the incredibly detailed Gee Bee Model Z and Model R-2 Super Sportster bundle. Here is the official trailer video:  
  • Thranda - Cessna 208 Grand Caravan DGS Series

    New from Thranda for X-Plane is the Cessna 208 Grand Caravan Two models in one - both are included in this package: C208 Caravan 675 C208 Grand Caravan Both planes come with passenger and cargo versions. Special Features Fully configurable 3D instrument panel. Over 50 instruments to choose from! (Including Aspen EFD 1000, and support for RealityXP GTN750) Move any instrument to any location on the panel, or even between pilot and copilot's panel! Comes with 4 panel presets, but can easily be expanded by moving instruments around, using a simple and intuitive interface. Save your own presets, and even share them with the community! Instruments can be moved in 3D directly, on a 2D pop-up preview window, or by numerical entry for precise placement. Realistic custom fuel system. GNS430 and 530 can be swapped out, but a restart of the plane is required, as 430s and 530s are mutually exclusive in terms of compatibility in X-Plane Dynamic livery editor (like in the Kodiak, the Beaver, the Wilga, and the Pilatus PC-6) Full PBR control! Create stunning metallic liveries, or matte, sand-blasted look in mere seconds! Additional control over dirt/grime, adjustable in real-time to dial in the exact desired amount of wear and tear. Create "virtual" liveries, based on two basic common design layouts, and assign any colour to any available paint segment. Quickly create preview of livery in real-time, using intuitive controls. Previews now include visualization of metallic materials and dirt overlays. Apply selected livery in real-time, right in the sim, without the need to even touch a 3rd party image editor! Option to change the tail number in real-time, or disable it altogether. (Enter a "space" instead of a callsign number to create a blank tail number.) Easily and quickly create dozens of paint schemes in-sim! Also supports 11 traditionally painted liveries, all visible in a convenient pre-selection preview window. Uses SkunkCrafts Updater. Option to participate in Beta program, via check box in SkunkCrafts Updater. Excellent hi-res PBR realistic materials, featuring true-to-life plate deformation and to-the-rivet precision. Fully modelled Pratt ^ Whitney PT6A-114A turboprop engine. Feature-Rich Elegant Fly-Out Menu With The Following Features Realism settings for engine (simplified vs. realistic modes) Custom ITT logic, to get the startup ITT temperature right. Innovative electric tug, with in-panel controls to move forward/backward at the desired speed, and steer proportionally Control over chocks, individual tie-downs, covers, internal lights, external lights, etc. Option to enable/disable Cargo Pod, with realistically simulated weight, momentum, rotational inertia, and drag characteristics. Individually load weights in different sections of the Cargo Pod via the pop-up menu Option to start up running (all systems ready), or cold-and-dark, for realistic startup procedures. Control landing lights, strobes, beacon, and nav lights via pop-up window Detailed weight and balance manager with visual chart, individual passenger seat weight control, Lbs/KG unit toggle, CG control, external tank control, and the option to save and load configuration. Control individual seat positions, or hide them altogether, to create a hybrid passenger/cargo version. Multiple camera snap points, above and beyond what's available by default in X-Plane, so you can perform your walk around checks. Adjust your camera's Field of View without having to go to an X-plane menu, allowing for real-time adjustments. Audio mixer: individually control audio channels in real-time, so you can adjust volumes while hearing them play. Slew control: move your plane around the world, temporarily bypassing flight physics. Includes ground mode and air mode. Dynamic panel control page, with a separate view for the entire panel layout preview, or a per-instrument view, allowing for fine-tuning of instrument position, as well as copy-paste function to quickly replace instruments. Flight Dynamics And Systems Detailed and accurate flight dynamics and weight and balance with the help of multiple real-world active Caravan pilots. This not only gives this aircraft the proper "feel", but also accurate takeoff, climb, cruise, and landing performance. The Caravan is a well-behaved airplane and a very stable IFR platform. Easy to fly, but extremely capable! The Caravan is equally comfortable at the world's busiest airports as well as back country dirt strips. Detailed fuel system, including the small reservoir tank and the fuel selector warning alarms. Extensively simulated electrical system, including the battery, avionics busses, generator, starter, external power, and standby alternator system. Tie-downs and chocks actually keep the plane from moving, even in high winds. Advanced FMOD-Based Sound System High fidelity, multi-track sounds with smooth transitions and amazing atmospheric effects. Individual volume control over different aspects of the sound experience, adjustable in real-time (while listening to the sounds) Different sounds for front of plane than for back of plane Panning around the plane in exterior view yields awesome 3D audio effects, including "blade slapping" sound when view is perpendicular to prop Individual buttons and switches in the cockpit each have their own unique sound. Sounds actually give you clues as to what's happening under the hood Outside wind intensity is affected by slip and AoA. (The more the surface area of the fuselage is hit by oncoming wind, the louder the sounds Source
  • PMDG Releases 777-200ER Expansion For P3D v4/v5

    Experience the workhorse of the 777 fleet with this feature rich and magnificently detailed simulation of the Boeing 777-200ER. Packed with detail, authenticity and a plethora of options to keep you learning and experiencing new avenues of flight simulation flying. The PMDG 777-200ER Expansion Package adds three new airframes to your 777 fleet, each with its own engine variant, performance mode, sound model, airframe and flight deck differences combining to give you the most numerous 777 airplanes made by Boeing, with a level of realism as high as you could want in an airliner package. This product contains the 777-200ER Expansion Package and requires that you have the PMDG 777-200LR/F Base Package for Prepar3D by Lockheed Martin Corporation. The aircraft performance and operating characteristics for each type of aircraft is unique and highly accurate to their real-world counterparts. Source
  • FSRealistic Development Update Video Released

    Watch below a sneak peek of FSRealistic Sound Pack. It demonstrates 3 out of 24 effects FSRealistic Sound Pack will bring on its initial version. We will enter the Beta stage by end of the month after which we will push to release it to the stores asap.   fsrealistic.comFacebook
  • Aeroplane Heaven: The "Flying Barrel" comes to MSFS

    We first modeled this incredible aeroplane back in 2001, for FS2002. It quickly became our number one seller and remained that way through to the last re-incarnation for P3D. Now, we have completely re-mastered the models with new detail such as metal-"puffing", new Wright Cyclone engine and literally hundreds of new details and inclusions. The cockpit is highly detailed and functions like the real aircraft including the complex landing gear lock system. Included in the package is the special F3F-2-based "GULFHAWK" racer and display aircraft built for Al WIlliams and now on display in the National Air &Space Museum in America. The F3F-2 will come with 6 authentic US Navy and Marines liveries depicting famous fighter squadrons. The F3F-2 was in front-line service right up to Pearl Harbour and continued as a trainer through the war years. Being a carrier-borne aircraft, it carries a hook for landing on carriers when they arrive in the new sim. The package will also include a digitally -mastered WWise soundtrack for that BIG Wright Cyclone music. Out for Christmas. Source
  • FlightGear Announces FSWeekend Hackathon

    Since this year's FSWeekend showcase is postponed, we would like to invite interested contributors to another Virtual FSWeekend Hackathon on the weekend of November 5-7th, instead. You can read more about what a hackathon is, the setup and other details on Virtual FSweekend Hackathon 2021 - FlightGear wiki. The hackathon is not only for hard-core C++ development. You are welcome to participate if you want to sneak peek in core development or are working/want to work on related generic functionality like Addons, osm2city, visuals etc. Your willingness to contribute and socialise is the most important asset. There will be persons helping you out. After all: we are all constantly discovering how broad and diverse the FlightGear ecosystem is. If you want to sign-up, then please contact us on https://forum.flightgear.org/viewtopic.php?f=18&t=39793.   If you have an idea, then please have a look at the wiki article regarding Hackathon 2021 Ideas (https://wiki.flightgear.org/Category:Hackathon_2021_Ideas). But you can also joint an existing idea and help move it forward. We hope to see lots of new faces alongside the existing ones, so please take a look. Source