Halifax Stanfield will feature a custom mesh by Maps2XPlane. What does this mean exactly? More realistic terrain through the airport generally, including the hill around the control tower. A patch will be included for those of you who prefer to use Ortho4XP.
Halifax Stanfield International Airport is a Canadian airport in Goffs, Nova Scotia, a rural community of the Halifax Regional Municipality. It serves the Halifax region, mainland Nova Scotia and adjacent areas in the neighbouring Maritime provinces. Halifax Stanfield has had two runways, arranged perpendicular to each other, since opening in 1960.
Quick update on our remastered F-35B for X-Plane 11.50...and a lot of screen shots!
We are very close to the quality level that we want to achieve for release. At the beginning, the idea was just to upgrade the external textures of the original model, released for the first time in 2013 for X-Plane 9.70.
But at the end, we decided to keep only the external 3D model and make a complete overhaul. This model is still very popular in the X-Plane community due to its unique capabilities.
We believe that many users will be happy to rediscover the pleasure of flying in this very particular aircraft. Including a lot of helicopter fans.
This new version of the F-35B package will feature:
Up to 9 real-world 4K liveries will be available:
Last but not least. This upgrade will be free for all our existing customers!
Following the wonderful reception of the TorqueSim/RealSimGear Take Command! SR22 Series, we have been hard at work developing the Take Command! SR20 to complement it! This is not a simple modification: it is a product of thousands of hours of work, creating the highest quality rendition of the aircraft for X-Plane.
The X-Aviation Take Command! brand of products represents the very best of flight simulation immersion, and assures you this TorqueSim product is one of the most sophisticated, study sim level aircraft available for X-Plane! Real world pilots test and assist in the development of these products, and real world procedures are followed. It tells you these products are unlike any other product you’ve seen outside of the ever growing X-Aviation catalog! Want to feel like a real captain? Take Command!
While on the surface, the SR20 seems quite similar to the SR22, there is much more changed than what immediately meets the eye. We have worked to develop a fully custom engine model to implement the Continental IO-360-ES engine, with all its proper behaviors and quirks. With the systems, we had to go in and make the systems match a proper G3. The 3D model throughout is significantly revamped to match. This aircraft will be the perfect addition to any simmer’s hangar!
The Take Command! SR20 is designed to work perfectly with the RealSimGear G1000 and Cirrus Perspective Hardware.
A little bit of a random update and some background story this time.
If you follow our progress from the very start you might remember that we started our development in early 2017 on X-Plane 10. While building objects and creating textures is not really affected by the simulator you are using them on (with certain exceptions obviously) systems are a whole different story.
Over the few past years we managed to more or less successfully ignore the fact that we have to convert our systems from X-Plane 10 to 11 at some point in time and we just continued programming on X-Plane 10 basis.
While we made great progress on the Helionix systems and all other "non object stuff" we always feared of running into some big problems when converting to X-Plane 11.
Furthermore, this forced us to hold back on some X-Plane 11 perks and made developing challenging sometimes.
So, we are pleased (and still slightly nervous) to announce that we scrapped the X-Plane 10 version and started focusing on X-Plane 11 only. As expected, we already ran into some minor and some major bugs of which some of them are already fixed and some of them unfortunately are not. Yet. Hopefully.
This will make development not only easier but much more enjoyable as we can benefit from focusing on one platform. So long, bear with us.
The project, which is not available at the present, was initially developed for X-Plane 10 back in 2015. It is now going through a massive update for X-Plane 11 to include a complete rework of all components, FMOD sound pack, PBR textures and full VR compatibility.
The VSKYLABS F-19 Stealth fighter was designed following the F-19 Stealth Fighter specifications and documented that were published during the late 80's/early 90's by various aviation specialists. The VSKYLABS F-19 project is allowing a fascinating opportunity to test and evaluate the concept as it was originally envisioned, using the amazing world of X-Plane 11 and its advanced flight dynamics simulation.
How it handles? Is it really capable of aircraft carrier operations? How maneuverable it is? How its thrust, weight and drag characteristics are working together during the various phases of flight, including combat? Can it carry fuel and payload to the estimated operational radius?
So many questions to ask...but only one way to find out...The VSKYLABS F-19 Stealth Fighter Project for X-Plane 11. More details will be posted soon!
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