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As you know Wizzsim has not been updated for a while.


Basically I am getting married which has caused a great deal of stress for both myself and my partner, lets just put it this way it can only happen to us everything that can go wrong has and when I mean everything I mean our wedding planner, our cake maker, the venue, our DJ have all let us down, half the guest's cant come even though we gave a year in advanced notice. We now have just over a month too fix and sort out our wedding from complete disaster. 


Getting Married is stressful enough but when everything goes wrong so near to the wedding the stress is almost unbearable


Wizzsim will be updated in due cause but I wanted to explain why and now you know.

Category: P3D - Scenery
Downloads: Page 1 of 11
Downloads: 181
zip0P3D v4 Scenery--LGBL Almiros Airport
(4 votes)

P3D v4 Scenery--LGBL Almiros Airport, Greece. Created with A.D.E. v177_6986. Included in this scenery is also the library "Airfield Essentials" and some static fighter models. Nea Anchialos National Airport. Amiros city in small city in central Greece (Thessaly) and this airport began operations somewhere around 1991, an airport for both, civilian and military as well, using the same airport but diferent runways of course. By Dimitris Mylonas.

Created Wednesday, 11 December 2019 08:33
Changed Friday, 25 February 2022 02:43
Size 14.99 MB
System Prepar3D
Downloads 333
zip1Prepar3D V4 Scenery--VGSY Osmani International Airport
(0 votes)

Prepar3D V4 Scenery--VGSY Osmani International Airport in Bangladesh. This is a completely reworked VGSY airport for P3D V4 with enlarge tarmacs and taxiways along with a larger terminal and pole lights. Also added are two jet bridges gates 1 and 2. Layout from real airport. By Wendell Melton.

Created Wednesday, 18 December 2019 01:59
Changed Friday, 25 February 2022 03:04
Size 7.07 MB
System Prepar3D
Downloads 316
zip2FSX/P3D Scenery--ETM12m Africa - Enhanced Terrain Mesh
(0 votes)

FSX/P3D Scenery--ETM12m Africa - Enhanced Terrain Mesh 12m for Angola vol.05. This is an Enhanced Terrain Mesh SRTM 0.41 arc sec (12.50 meters) resampled at LOD 11 (FSX/P3D SDK). This replaces all previous terrain meshes. Mainly the area covered by this terrain mesh is related to the Angola. Version 1.00 Work in progress. Copyright (C) 2019 by Giovanni Miduri. All rights reserved.

Created Saturday, 04 January 2020 23:32
Changed Friday, 25 February 2022 03:15
Size 157.85 MB
System Prepar3D
Downloads 359
zip3P3D v4 Scenery--India Airports Megapack 2020
(0 votes)

P3D v4 Scenery--India Airports Megapack 2020. This is a scenery collection of many freeware Indian sceneries by different scenery makers. I have only merged into one. For the full list of airports see the readme.txt file. Scenery Credits: Tony Vienonen, Srikar Galgali, Rohit Augustine, Sachin Gnath, Gunadeep and others. Package by Punit Soneji.

Created Saturday, 04 January 2020 23:37
Changed Friday, 25 February 2022 03:16
Size 99.76 MB
System Prepar3D
Downloads 512
zip4FSX/P3D Scenery--CVX_ETM12m Africa For Angola
(0 votes)

FSX/P3D Scenery--CVX_ETM12m Africa For Angola, v1.20. Terrain mesh scenery for FSX and P3D v1/2/3/4. By Giovanni Miduri.

Created Sunday, 05 January 2020 01:29
Changed Friday, 25 February 2022 03:29
Size 8.29 MB
System Prepar3D
Downloads 302
zip5FSX/Prepar3D Scenery--Pucallpa Airport
(0 votes)

FSX/Prepar3D Scenery--Pucallpa Airport (SPCL), Peru. "CAP FAP David Abensur Rengifo" Airport, located in Pucallpa City, Peru. By Jorge Chin.

Created Sunday, 05 January 2020 21:27
Changed Friday, 25 February 2022 03:31
Size 15.07 MB
System Prepar3D
Downloads 374
zip6FSX/P3D Scenery "Coronel FAP Alfredo Mendivil Duarte" Airport
(0 votes)

FSX/P3D Scenery. "Coronel FAP Alfredo Mendivil Duarte" Airport (IATA: AYP, OACI: SPHO). It serves the city of Ayacucho Region (Peru), located in the Peruvian Andes at 8,917 feet altitude. It connects to the cities of Lima and Cuzco by three regional airlines. It includes: Huge Photoreal terrain with autogen, Airport Terminal and Static This is "Coronel FAP Alfredo Mendivil Duarte" Airport (IATA: AYP, OACI: SPHO). It serves the city of Ayacucho Region (Peru), located in the Peruvian Andes at 8917 miles altitude. It connects to the cities of Lima and Cuzco by three regional airlines. It includes: Huge Photoreal terrain, Airport Terminal and Static Objects. By Jorge Chin.

Created Monday, 06 January 2020 22:34
Changed Friday, 25 February 2022 04:50
Size 181.17 MB
System Prepar3D
Downloads 418
zip7FSX/P3D Scenery--Seinajoki EFSI Finland
(0 votes)

FSX/P3D Scenery--Seinajoki EFSI Finland. Seinajoki is a small privately owned airport located in the western part of Finland. It has a single, 2000-meters, ILS-equipped asphalt runway. Two stands on the main apron can accommodate a B738 or A320. Multiple parking spots for GA planes are also provided. For this scenery the surrounded landclasses were enhanced to include Kyrkosjarvi Lake, Kalajarvi reservoir, Friskinlammi river, and more accurate roads to make Seinajoki VFR-friendly. This scenery has seasonal photo background and accurate layout. Compatible with Prepar3D v4 and FSX. Made by Dmitriy Kozyrev.

Created Monday, 06 January 2020 22:38
Changed Friday, 25 February 2022 04:51
Size 214.42 MB
System Prepar3D
Downloads 340
zip8Prepar3D Scenery--M34 – Kentucky Dam State Park Airport
(0 votes)

Prepar3D Scenery--M34 – Kentucky Dam State Park Airport, KY, USA. M34 is a small publicly owned, single runway airport located 1 mile NW of Gilbertsville, KY, a small town in western Kentucky. It has a single asphalt runway measuring 4000 x 100 feet. No fuel or other services are available but tiedowns are available. By Shannan Landreth.

Created Tuesday, 07 January 2020 16:10
Changed Friday, 25 February 2022 04:51
Size 77.02 MB
System Prepar3D
Downloads 261
zip9Prepar3D v4.5 Scenery--Ilo Airport PeruHOT
(0 votes)

Prepar3D v4.5 Scenery--Ilo Airport Peru. Ilo Airport, IATA: ILQ, ICAO: SPLO, is an airport in the Moquegua Region of Peru serving the city of Ilo. The runway is on the Pacific shoreline 4 km south of the city. Includes third terminal. By Jhon Cristian.

Created Friday, 10 January 2020 01:34
Changed Saturday, 26 February 2022 02:49
Size 137.44 MB
System Prepar3D
Downloads 1,112
zip10FSX/P3D Scenery--CVX_ETM12m Africa For Angola V1.30
(0 votes)

FSX/P3D Scenery--CVX_ETM12m Africa For Angola, v1.30. Copyright (C) 2019 by Giovanni Miduri.

Created Tuesday, 21 January 2020 16:59
Changed Monday, 28 February 2022 01:11
Size 9.57 MB
System Prepar3D
Downloads 248
zip11FSX/P3D Scenery--ETM12m Africa - Enhanced Terrain Mesh vol 1 of 5
(0 votes)

FSX/P3D Scenery--ETM12m Africa - Enhanced Terrain Mesh 12m for Angola vol.01. This is an enhanced terrain mesh SRTM 0.41 arc sec (12.5 meters) resampled at LOD 11 (FSX/P3D SDK). This replaces all previous terrain meshes. Mainly the area covered by this terrain mesh is related to the Angola in Africa. This is a project in progress. Version 1.00 Work in progress, copyright (C) 2020 by Giovanni Miduri.

Created Tuesday, 21 January 2020 17:06
Changed Monday, 28 February 2022 01:12
Size 171.85 MB
System Prepar3D
Downloads 226
zip12FSX/P3D Scenery--ETM12m Africa - Enhanced Terrain Mesh vol 2 of 5
(0 votes)

FSX/P3D Scenery--ETM12m Africa - Enhanced Terrain Mesh 12m for Angola vol.02. This is an enhanced terrain mesh SRTM 0.41 arc sec (12.5 meters) resampled at LOD 11 (FSX/P3D SDK). This replaces all previous terrain meshes. Mainly the area covered by this terrain mesh is related to the Angola in Africa. This is a project in progress. Version 1.00 Work in progress, copyright (C) 2020 by Giovanni Miduri.

Created Tuesday, 21 January 2020 17:12
Changed Monday, 28 February 2022 01:12
Size 135.84 MB
System Prepar3D
Downloads 236
zip13FSX/P3D Scenery--ETM12m Africa - Enhanced Terrain Mesh vol 3 of 5
(0 votes)

FSX/P3D Scenery--ETM12m Africa - Enhanced Terrain Mesh 12m for Angola vol.03. This is an enhanced terrain mesh SRTM 0.41 arc sec (12.5 meters) resampled at LOD 11 (FSX/P3D SDK). This replaces all previous terrain meshes. Mainly the area covered by this terrain mesh is related to the Angola in Africa. This is a project in progress. Version 1.00 Work in progress, copyright (C) 2020 by Giovanni Miduri.

Created Tuesday, 21 January 2020 17:21
Changed Monday, 28 February 2022 01:13
Size 122.34 MB
System Prepar3D
Downloads 230
zip14FSX/P3D Scenery--ETM12m Africa - Enhanced Terrain Mesh vol 4 of 5
(0 votes)

FSX/P3D Scenery--ETM12m Africa - Enhanced Terrain Mesh 12m for Angola vol.04. This is an enhanced terrain mesh SRTM 0.41 arc sec (12.5 meters) resampled at LOD 11 (FSX/P3D SDK). This replaces all previous terrain meshes. Mainly the area covered by this terrain mesh is related to the Angola in Africa. This is a project in progress. Version 1.00 Work in progress, copyright (C) 2020 by Giovanni Miduri.

Created Tuesday, 21 January 2020 17:24
Changed Monday, 28 February 2022 01:13
Size 137.55 MB
System Prepar3D
Downloads 265
zip15FSX/P3D Scenery--ETM12m Africa - Enhanced Terrain Mesh Vol 5 of 5
(0 votes)

FSX/P3D Scenery--ETM12m Africa - Enhanced Terrain Mesh 12m for Angola vol.05. This is an enhanced terrain mesh SRTM 0.41 arc sec (12.5 meters) resampled at LOD 11 (FSX/P3D SDK). This replaces all previous terrain meshes. Mainly the area covered by this terrain mesh is related to the Angola in Africa. This is a project in progress. Version 1.00 Work in progress, copyright (C) 2020 by Giovanni Miduri.

Created Tuesday, 21 January 2020 17:26
Changed Monday, 28 February 2022 01:13
Size 157.85 MB
System Prepar3D
Downloads 164
zip16FSX/P3D Scenery--KMQJ Mount Comfort / Indianapolis Regional Airp
(0 votes)

FSX/P3D Scenery--KMQJ Mount Comfort / Indianapolis Regional Airport, Indiana (IN), USA. This is an attempt to bring KMQJ into the flightsim world for the first time. The airport has been hand constructed and placed according to 2019 Google satellite data, meaning that it is perfectly lined up with the real airport. I have also included an optional photoscenery file (KMQJ_Photoreal.bgl) with both day and night textures which cover the airport and surrounding areas. Should you decide to use photoscenery, the textures will change from day to night automatically and vice-versa. Features properly aligned runway, taxiways and aprons perfect for flying online, glideslope path corrected to match real setup, taxi signs placed according to real location, correct designation of taxiways, two small gates as well as accurate GA apron, accurate-to-size terminals and hangars, apron lighting. By Matt Lock.

Created Tuesday, 28 January 2020 01:59
Changed Wednesday, 02 March 2022 00:26
Size 37.94 MB
System Prepar3D
Downloads 247
zip17P3D Scenery--Volgograd International Airport URWW 2020
(0 votes)

P3D Scenery--Volgograd International Airport URWW 2020. This is a new AFCAD update for Volgograd International Airport (URWW), Russia, default in Prepar3D v4. This update contains buildings and objects positioned in the correct location as that of the real airport. Much more realistic than my previous versions. Works great with GSX! By Wendell Melton.

Created Tuesday, 28 January 2020 02:34
Changed Wednesday, 02 March 2022 00:33
Size 11.36 MB
System Prepar3D
Downloads 212

Random News

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  • MT Design Announces Coventry Airport For MSFS

    New developer Morgan Thomas of MT Design announces that he is working of MSFS 2020 scenery of Coventry Airport. His just released preview video shows that development is already well along. Features Fully accurate airport layout Custom Modelled Hangars/Buildings Photorealistic Signage/Markings Numerous Static Aircraft and Museum modelled Volumetric night lighting Animated ground workers PBR Texturing (Work In Progress) MT Design on Facebook
  • IndiaFoxtTecho Details Plans For MSFS 2020 Carriers

    Busy weekend dotted by hardware failures (we had a motherboard failure on the computer on which we do MSFS project integration) - luckily local computer stores with good off-the-shelf components and decent prices still exist! The important thing is that nothing was lost in the process. back to development, we have received a number of questions regarding the carrier screen shots we have recently shown - and frankly we think they are overhyped. Just to set the record straight, first: in our opinion the best and most realistic carrier operations environment is by far DCS Supercarrier. Second: there are a lot of limitations at the moment in MSFS so that decent carrier ops simulations cannot be achieved. That being said, we are developing a small fleet of HIGHLY detailed carriers as STATIC objects, just to create a "companion" package for the F-35 and mostly to highlight the differences between the F-35 variants. At the moment we have: America class LHA (meant to be used with the F-35B of course): USS LHA-6 in the China Sea, not far from from the Japanese Coast, close to Nagasaki, Japan. USS LHA-7 off the coast of San Diego, USA Gerald R. Ford class CVN (for the F-35C): USS Gerald R. Ford CVN-78, North of NAS Key West, USA As for the CVN-78, if you are reading this, probably we do not need to add anything else: even setting a 30 knots wind blowing from the bow of the ship (which makes things a little better) it is not a realistic simulation of a carrier landing. Still... it is fun, and we thought that it was a nice addition to the package (with an acceptable development cost). Contrary to other add-ons, with which we do not want to compete (this is basically a fun "side project") the launch and arrest functionality is coded at aircraft level: Currently, if you lower the launch bar on the F-35C and apply full throttle, that will trigger a "virtual catapult" which will send you in the air with a realistic acceleration. Similarly, landing with the hook down will trigger a realistic deceleration. THESE WILL WORK ON ANY SURFACE in the game. In addition to that, it would we quite easy to recreate some basic LSO radio calls* and detect which "wire" you have engaged by checking your position against the carrier location (but that will work only on the CVN-78). We plan to share the code (which is however very simple) for other devs or the community to make it better or make other planes compatible with the carrier. If time allows, we will work on a Nimitz-class for the T-45C with similar features. And yes, we have also considered making the Queen Elizabeth and the Cavour... and these may come at a later date. As for the release, we think it *may* be better to keep this separate from the F-35 package, if anything to make updates easier. If it will be a separate package, it will be a very inexpensive payware (but we are also considering a free release). ...that is it for the moment. We know this is disappointing for some, but we want to be extremely clear and make sure the our marketing material does not oversell our products. Then, hopefully we'll get proper carriers support in future (for the record, MSFS assets already contain traces of a working carrier)... * - As for the LSO we cannot confirm anything yet. Still, if you are American and you believe you have the proper voice and accent to record the radio calls for us, please contact us with a private message. Source  
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  • FlyByWire Releases A32NX v0.7.1 For MSFS 2020

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  • IndiaFoxtEcho Update On F-35 Project For MSFS

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  • SimWorks Studios Status Update On Kodiak MSFS

    There are a few details and nuances left, but the Kodiak's Cockpit is 99% modelled and will be in the texture artists hands next week. Since you're asking for it, some work-in-progress renders from the VC. Systems-wise, the cockpit is nearly complete. Almost all switches & levers are functioning as expected, whether important (flight) or looks (reading lights). The G1000 suite is functioning and the ESI500 backup display is nearing completion. News will start coming more regularly now! Source  
  • Canadian Xpress February 2021 Monthly Challenge

    Kahului is located on the Hawaiian Island of Maui. Approach to this airport is normally from the south, that brings you in between volcanic peaks on your left at 6,000 feet and on your right at 10,000 feet above sea level. To land at an airport only 22 feet above sea level. This visual distraction along with the winds that funnel between the peaks makes Kahului a very challenging airport. Your mission is to fly from Honolulu (PHNL) to Kahului (PHOG) with the Canadian Xpress® freeware or payware Airbus A32-211, Boeing 737-700 or Boeing 737-900 that are available to all pilots regardless of rank, but for only the Monthly Challenge. You may also fly any Canadian Xpress® Twin Engine Turbo Prop aircraft you have the rank to fly. Join Canadian Xpress today in order to participate as there are some great prizes to be won including: Aerosoft Products Bonus Flight Hours Canadian Xpress Monthly Challenge Award The February 2021 Monthly Challenge is open to all Canadian Xpress® pilots from February 1st until February 28th, 2021. Canadian Xpress Virtual Airline®Fly Virtually Anywhere! - Watch Us Fly! *Canadian Xpress® accepts 50% of your VATSIM, IVAO or other virtual airline hours with no limits.
  • IRIS Simulations Announces F/A-39 Vampire for MSFS

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  • Fenix A320: The End of a Beta

    The A320 is now at the end of its beta phase. Over the last two days, we’ve circulated the first release candidate internally. As things go, building the second release candidate on Friday the 13th may not have been as wise an idea as I first thought, as that build showed some unstable behavior very fitting for the day. Thankfully, from this evening to last, we’ve identified the issue as not being our own, so we can resume our scheduled activities. That starts with this - a post to cover where we are now, what we’ve done, and what’s to come. The A320 received a fair amount of systems and flight model love during the beta period. While the feature set was complete, fixing through certain system behavior in this incredibly complex fly-by-wire aircraft forced, sometimes, cascading system changes up and down the aircraft - which made bug finding and fixing feel like an endeavor. And while it isn’t super flashy or interesting, I’m happy to say that things now look stable and representative, and will serve as an excellent baseline for us to move the aircraft forward to the next phase of its journey, post-launch and beyond, where we intend to robustly support and continue improving on the product to further enhance it. Apart from the systems team, the rest of us also spent a large portion of this time focusing on things that weren’t necessarily part of the airplane, but contributed to the overall customer journey and experience. Systems depth standing alone in an aircraft is an unfortunate scenario to find oneself in, as these simulations are sold to you as an experience - and what good is that experience if you don’t feel immersed in your surroundings? So, while the systems and flight model teams worked hard on bug fixing and stability, art and EFB teams worked on refining the customer experience. To be direct, I’m talking about things like seamless and synchronized real time loading. In the Fenix, for example, all you have to do now is import your flight plan to our EFB with one click (no file downloads here!), and from there choose whether you’d like to board in real time, quickly, or instantly. Our A320 will then take care of the rest. The dispatch office will whip up a preliminary loadsheet from your SimBrief flight plan, and a company message will arrive on your MCDU’s AOC messaging system with said preliminary load sheet. Then you begin your data entry, as fuel arrives the ECAM will let you know that the refuellers (to be clear - we don’t have a visual model for this…yet) are busy at work. Make sure to switch ON the No Smoking signs, and switch OFF the seatbelts for that one, airlines tend to be specific about these things. These things, however, are considerations you didn’t necessarily make before. Refueling complete, seat-belts ON, No Smoking to AUTO (our Airbus is configured with the No Smoking signs permanently on as most operators do, flicking the switch to AUTO leaves it controlling the emergency exit lighting - which is the “ding” you hear when the gear comes up and down) - and wrap up preparations ready to go. Make sure to keep an eye on the clock, however. Boarding is complete, the doors are automatically closed, the jetway automatically cast aside - and a few moments later your company inbox lights up again. It’s your final loadsheet. Now, in real life, when loading an aircraft - you’re given a preliminary loadsheet with the flightplan, and a final loadsheet after boarding, with what really ended up happening. Sometimes they match closely, and are compliant within a defined margin to one other. Other times, 4 people, 2 infants, and three tonnes of bananas were added at the last minute, so you’re running a little heavier than planned. Or alternatively, there were a few no-shows, so you’re a little lighter. Your CG also moves around as people chop and change seats at the gate, or the baggage handlers needed to move things around. It’s part of dealing with airline operations. And so, the same happens here. Sometimes your loadsheet is compliant. Other times, it’s a revision, and you’ll need to pause and redo your departure performance and some of your initialization weights. So you’ve had a revision, and need to quickly perform a recalculation. This sort of stuff happens, but unfortunately for you, most airliner ACARS systems perform automatic reporting to their respective OPS Centers. So, if you take your parking brake off a few minutes after when you were due to depart on your SimBrief plan - well, we’ll know. And we’ll tell you about it. An ADC (After Doors Closed) message will whizz its way into your inbox, your airline demanding to know why you’re running several minutes late. Don’t worry, we included a reference card. But make sure to fill out the ADC delay form in the MCDU’s AOC menu. The airline will be expecting it. And make sure you’ve accounted for the entire delay time period, otherwise they’ll send you back a message and ask you to. To cut the storyboarding short, as much as I’d like to continue - this sort of thing is persistent throughout the flight. You can send out messages for diversions, which will be received by your airline’s OPS center, and acknowledged. Pulling into stand, the aircraft will also handle deboarding for you. These kinds of features and details go a long way, in my eyes. It adds to the simulation of performing crew duties, and to the immersion of flying the aircraft. There’s more to the above, but I can only cover so much in text, so I’ll leave the rest of this for video and media content. The final thing to say about it is that you absolutely do not need to use this entire system if you simply want to pick up the aircraft and fly. That choice, we leave to you. More...
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