Traffic Global (XP11) Changelog v1.0.8734

  • Add landing lights to all models. Fix some visibility rules for other lights.
  • Add taxi lights and orient nav lights correctly.
  • Fix a timing-related problem making certain aircraft skip taxying on initial startup.
  • Fix "Loading airports 0%" when scenery for PowerPC Macs is installed.
  • Use thread-local OpenAL context to prevent positional audio interfering with other plugins.
  • Correctly pass camera control to other plugins if not using a TG camera.
  • Change lighting logic.
  • Scale lights according to aircraft size
  • Adjust engine exhaust slightly.
  • Workaround for model bugs in the B772/B772F .
  • Workaround for XP bug which was affecting interaction with other camera plugins.
  • Keep a minimum speed on propeller RPM at low throttle
  • Updated French translations.
  • Highlight a cause of bad time/position calculations.
  • Fix engine location bug in B772/B772F
  • Potential fix for random crash when replacing aircraft.
  • Fix certain aircraft being invisible when "Allow Substitutes" is disabled.
  • Update the airline list and traffic database.
  • Only show taxi lights when it's dark. Vary the exact time per aircraft.
  • Check for intersecting runways.
  • Several updates for DataRefs/third-party access.
  • Improved classification of cargo aircraft.
  • New schedules, new paintkits for freighters.
  • Correct the names for Vueling A319 and Nordwind A321
  • Fix corrupt text or crash when Flight Board is open.
  • Fix lightmap on A300-600F
  • Flight board could show incorrect flights under some circumstances
  • Handle cases where the source data uses passenger a/c for freight routes.
  • Add handling for military-only runways.
  • Fix a problem with aircraft reversing not checking whether the adjacent taxiway is clear correctly.
  • Try to hard-reposition aircraft on the ground on startup if an intermediate waypoint is not yet ready for use.
  • Show unusable parking on the Flight Path view
  • "Loading Airports" progress may not always have been correct
  • Pushback may not always have headed for the correct taxiway section.
  • Update traffic database to include more freight flights with correct aircraft codes.
  • Stop taxiway sections being repeated if the AI is repositioned on initial startup.
  • Save settings immediately when the settings dialog is closed.
  • Small update to airline names.
  • Use different method of setting flight level.
  • Corrections to some more airline names.
  • Several changes to improve calculation of clearance on approach.
  • Add Tab hotkey to the radar to toggle between always-show, always-hide and auto-hide the side panel.
  • Fix classification and add freighter for BAe146
  • Add paintkit for ATR72 Freighter
  • Fix model name for Finnair A321
  • Add paintkit for A319 Freighter
  • Further improvements to separation.
  • Update French translations.
  • Fix a previous-waypoint curve not being displayed correctly in the Flight Path View
  • Major change to aircraft avoidance.
  • Fix visual bug with some engine parts.
  • Fix logic bug allowing aircraft to start too close to each other on takeoff.
  • Increase clearance distance from the user's aircraft
  • Fix some edge-cases for avoidance.
  • Fix lit texture on Saab S340
  • Double-sided polygons - typically propellers - converted correctly.
  • Add PBR textures for A319
  • Change some eagle-claw animations
  • Refinements for go-around

Source

About Traffic Global

Traffic Global for X-Plane 11 (Windows) provides high quality animated AI aircraft models in authentic airline liveries and with full 3D sound and lighting and effects. Installation is simple and the software is ready to run "out the box".

Traffic Global comes with 65 aircraft types and over 860 liveries covering most of the world¡¯s airlines. Over 600,000 flights are included by default and these cover more than 3,000 global airports with complex, multi-point, multi-day flight schedules. New or altered aircraft liveries can be easily added and do not require any additional configuration.

Traffic Global loads everything in the background and is usually ready to go as soon as your flight starts. Even with hundreds of AI aircraft on screen and more being simulated nearby, simulator performance is barely affected.

The AI aircraft respond to the movements of your aircraft as you move around an airport and the software is compatible with all third-party airports. Seven new controllable external views allow you to follow individual AI aircraft and three new control windows are also included: a radar display centred on your aircraft, a flight board which is switchable between all nearby airports and a flight plan display showing nearby airports, taxiways and flying aircraft.

Traffic Global For X-Plane
Traffic Global For FSX/Prepar3D

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